Arabian Nights is an action platform game exclusively released for the Commodore Amiga (OCS and AGA systems). It is a polished game with a good variety of gameplay styles and several puzzles to solve, but very easy to progress.
Review
STORY / GAMEPLAY Sinbad junior works for the fair and just Caliph as an apprentice gardener tending to his incredibly excessive palace gardens. But Sinbad falls in love with Caliph's beautiful daughter, princess Laila, who tends to stand every morning on the balcony just above one of the gardens. But things are getting extremely bad one day as the evil Vizier, in his dastardly plan to rule the kingdom, dispatches a demon from his dark castle to kidnap the princess and cast a mighty spell over the kingdom. Laila screams for help and the demon lifts off clutching the beautiful princess. Sinbad makes a desperate leap to grab the monster's claw, but is ultimately left on the balcony flat on his back. The demon disappears and Sinbad is surrounded by the Caliph's guards and hurled into prison on a charge of sorcery! Sinbad needs to escape the palace dungeons and rescue Laila from the evil Vizier. The game consists of 10 levels, each with a number of bubbling lava pits, sword-hacking and funny looking foes, moving platforms and so on. There are several puzzles to solve, which will help you progress to the next stage. Occasionally Sinbad needs to board a flying carpet, taking him to the clouds in order to bring down hot-air balloons and baddies with balloon or helicopter backpacks (!). There is also an underwater stage as well as a mine-carts race! On searching certain points, a light bulb appears above Sinbad's head, which either reveals a message or indicates a special object to be used. Bonus rooms can be entered via doors in the scenery by crouching and pressing fire. Acid pools must be avoided, rotating platforms jumped on and patrolling guards or ghosts (at the haunted pirate ship stage) are dispatched with a quick flash of Sinbad's blade. Arabian Nights is by no means a masterpiece. But it stays good action platform game that surely gives the player great fun and lots of puzzles to cope with.
GRAPHICS / SOUND Technically, Arabian Nights is not quite so impressive. It utilizes simple parallax scrolling and sometimes rather sparse backdrops. But the sprites have plenty of character and they move fast and smooth on screen. Each screen is filled with up to 64 colors and with a few nicely animated background scenes too. Each stage has its own details and scenery. The game's sound is pretty cool, offering a few nicely composed Arabian-style tunes and plenty of sampled sound effects that add a lot to the atmosphere.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs